![]() ![]() Thanks to pepezilla for the french translation. Hair Modding Plus Released May 2020 Futuristic Sim TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling. Thanks to 53N4 for the spanish translation. Rimfire adds fourty-eight craftable and researchable, carefully balanced weapons to Rimworld along with a means to toggle whether certain weapons will. Now's the catch: CharEd can also be used midgame, anytime. But to this point, one would say both mods are equally good. Only difference is CharEd has no point value for balanced tinkering. All the things that can be customized, can also be customized via Character Editor. Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing. Thanks to Proxyer for the japanese translation. Prepare Carefully only allows customisation before the game starts. This Mod was made by me, I just use an old nickname on this site. This Mod uses Harmony by Andreas Pardeike. Modpackers may use it but have to link to this site, the post in the Ludeon Forum Activate the mod in the mod menu in the game. ![]() Unzip the contents and place them in your RimWorld/Mods folder. The function that gives a random quality item based on a given skill. Other than that there could be conflicts if some mod changes Incompatible, and when you use these two mods together, mine just will I did not change the probabilities of other qualities, just removed the possibilitiy to make a bad quality thing for high skill Colonists.Ĭompatible with almost every mod, I've only found Static Quality Plus B18 to be Legendary is now a chance instead of a guarantee, if you want a guarantee just set it to 100%. Basically, I manually entered data from the Prepare Carefully interface into a spreadsheet, created every possible 70,956 child/adult combination, then selected for the most synergistic combination based on the data and subjective experience. Rebalances Item Crafting Quality, for example a skill 20 Crafter will not have the chance to make an awful item anymore. You can adjust the skill thresholds in the mod settings menu, now with an option for every quality, Excellent and Masterwork thresholds are disabled by default. Finally, I am satisfied with the optimization. Rebalances Item Crafting Quality, for example a skill 20 Crafter will not have the chance to make an awful item anymore.Ī skill 9+ pawn will make at least a poor item.Ī skill 13+ pawn will make at least a normal item.Ī skill 17+ pawn will make at least a good item.Īffects everything where quality is decided by skill, so smithing, tailoring, construction, art.
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